Frame the camera
Look through the scene camera (Numpad 0) and frame the shot. Keep the camera level for straight verticals.
From your 3D software · 11 models
Turn Blender viewport shots into photoreal renders
Cycles can render anything, but lighting, materials and sample times add up during design. Grab a fast Workbench or viewport image, describe the look you are after and develop it in RenderChat, then decide which direction deserves a full Blender render.


Drag to compare the Blender viewport render with the GPT Image 2.5 render. Input is an AI-generated example.
Before you start
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Look through the scene camera (Numpad 0) and frame the shot. Keep the camera level for straight verticals.
Solid shading with Cavity and Shadow enabled gives the AI form and light cues without distracting colors.
View ▸ Viewport Render Image, or render with the Workbench engine, and save a PNG 2000 px or wider.
Choose a model
Every model below runs in the same RenderChat chat. Open a guide for model-specific steps, settings and briefs.
| Model | Maker | Output | References | Follow-ups | Plan | Guide |
|---|---|---|---|---|---|---|
| GPT Image 2.5 | OpenAI | 1K | Supported | Continues the chat | Free | |
| Nano Banana Pro | 1K · 2K · 4K | Up to 14 images | Continues the chat | Pro | ||
| Nano Banana 2.1 | 1K · 2K · 4K | Up to 14 images | Continues the chat | Free | ||
| FLUX.2 Pro | Black Forest Labs | 1K | Up to 9 images | Fresh request | Pro | |
| Seedream 5.0 | ByteDance | 1K · 2K | Up to 10 images | Fresh request | Pro | |
| Kling O3 | Kuaishou | 1K | Up to 10 images | Fresh request | Pro | |
| Reve 2.1 | Reve | 4K | Up to 8 images | Fresh request | Pro | |
| Krea 2 | Krea | 2K | Up to 10 images | Fresh request | Pro | |
| Ideogram 4 | Ideogram | 1K · 2K · 4K | Up to 1 image | Fresh request | Pro | |
| GPT Image 2 | OpenAI | 1K | Supported | Continues the chat | Pro | |
| Nano Banana 2 Lite | 1K | Up to 14 images | Continues the chat | Pro |
Same input, different models
Each example uses the same Blender viewport render and the same brief, so the differences come from the model.

Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guide
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guide
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guide
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guide
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guide
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guide
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guide
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guide
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guide
Render a quick Workbench or viewport image in Blender and turn it into a photoreal render in chat.
Read the guideExample briefs
Say what must stay first, then materials, light, setting and people.
Photoreal interior render of this Blender scene. Keep the furniture layout and camera. Wide-plank oak floor, white plaster walls, boucle armchair, large window with soft morning light, a few books and plants.
Photoreal exterior render of this Blender model. Keep the form and camera. Charred timber cladding, black window frames, forest setting with mist, early morning light.
Quality check
Guides by model
FAQ
It depends on the brief and the look you want. Run the same Blender viewport render through two or three models — RenderChat lets you switch models in the same chat — and keep the one that respects your design best.
Do, when the image is final. RenderChat is for the stage before that: testing materials, light and mood quickly without setting up shaders and lights for each idea.
Either. Plain solid shading gives the AI the most freedom; viewport materials steer it toward colors you already chose.
More workflows
Upload your Blender viewport render, pick a model and describe the result you want.
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